Beginnings

Complex Simplicity

Complex Simplicity

In Our Story, the Houseplant Games team talks about the things that make us who we are, from stories of how we came together to the times we could have broken apart. There's lots to learn about relationships, game design, and life in general.

This week, JR talks about the process of bringing Shoudo all the way from rough-hewn idea to fully-fledged game, and takes some time to explain the design decisions that helped make it the game it is today.

Do You Want to Play a Game?

Do You Want to Play a Game?

In Our Story, the Houseplant Games team talks about the things that make us who we are, from stories of how we came together to the times we could have broken apart. There's lots to learn about relationships, game design, and life in general.

This week, Garrett shares the story of how he first met the motley crew that would eventually become Houseplant Games, and talks about how that fateful meeting eventually developed into some great friendships.

Company, Conflict, and Khakis

Company, Conflict, and Khakis

In Our Story, the Houseplant Games team talks about the things that make us who we are, from stories of how we came together to the times we could have broken apart. There's lots to learn about relationships, game design, and life in general.

This week, Mitchell covers conflict within Houseplant Games, tackling the bigger issues of human diversity in the workplace, even if your workplace is only composed of six geeks from Baylor.

Taking Root

Taking Root

A startup is kinda like raising a child. It had a romantic beginning. I still recall the first time I saw the prototype of Shoudo resting on a concrete floor in a campground cabin. Trip Gauntt had begun to craft a board game using chess pieces and a deck of cards. He brought his new game to a freshman college retreat outside of Waco, Texas. Sitting across from one another in a gas station bakery, Trip and I spent the night rattling off potential names for the game, drawing from Old English words and pretentious-sounding fantasy terminology. We were determined to craft the most appealing and suitable name for a two-player strategy game.