HouseplantGames

Company, Conflict, and Khakis

Company, Conflict, and Khakis

In Our Story, the Houseplant Games team talks about the things that make us who we are, from stories of how we came together to the times we could have broken apart. There's lots to learn about relationships, game design, and life in general.

This week, Mitchell covers conflict within Houseplant Games, tackling the bigger issues of human diversity in the workplace, even if your workplace is only composed of six geeks from Baylor.

Taking Root

Taking Root

A startup is kinda like raising a child. It had a romantic beginning. I still recall the first time I saw the prototype of Shoudo resting on a concrete floor in a campground cabin. Trip Gauntt had begun to craft a board game using chess pieces and a deck of cards. He brought his new game to a freshman college retreat outside of Waco, Texas. Sitting across from one another in a gas station bakery, Trip and I spent the night rattling off potential names for the game, drawing from Old English words and pretentious-sounding fantasy terminology. We were determined to craft the most appealing and suitable name for a two-player strategy game.